This has been an exciting week for me. On Wednesday, Banana Boom was approved and became available for download on the iOS App Store. Since then, in a period of only four days, the game has racked up over 150 downloads. Mrs. Scheffer also wrote a post about the app on the Burlington High School Help Desk Blog. Additionally, there were several tweets made by users about the game. Reviews on the app store were also positive, with an average rating of 5/5 stars. With all this positive response, Mike Seleman (my partner in crime) and I considered the release a success. During school, fellow students would mention to us that they enjoyed playing our game and would give us feedback.
However, the game was in no way perfect. We realized on the very first day that it had a fatal error. The game was only available on iOS 8.1! This meant that people who had not upgraded their devices could not play our game. We immediately began work on an update and were able to make the game iOS 7.0 and later compatible the very same day. The update is currently in review with Apple but is expected to become available sometime next week. Despite this issue, we were pleased with the game and hope that it reaches an even wider audience with the update.
However, the game was in no way perfect. We realized on the very first day that it had a fatal error. The game was only available on iOS 8.1! This meant that people who had not upgraded their devices could not play our game. We immediately began work on an update and were able to make the game iOS 7.0 and later compatible the very same day. The update is currently in review with Apple but is expected to become available sometime next week. Despite this issue, we were pleased with the game and hope that it reaches an even wider audience with the update.



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